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zSpace was founded as Infinite Z in 2007. Infinite Z's virtual-holographic platform was created with backing from the Central Intelligence Agency 's In-Q-Tel fund, which invests in technology startups. Infinite Z formally changed its name to zSpace in 2013. [ citation needed ]
In November 2012, zSpace released an independent software development kit. [ citation needed ]
In the same year, [ when? ] zSpace collaborated with researchers at the University of Tokyo to develop a high-speed gesture tracking system. The technology is used in hospitals by surgeons before procedures.
In 2014, zSpace collaborated with NASA to be tested as an interface technology for future robots, using the program to interact with simulated objects in virtual environments using imaging displays.
Although the initial target markets for zSpace were enterprise-based, company employees and customers began to recognize the potential for zSpace in education, including K-12, higher education and career and technical education (CTE).
In September 2015, zSpace announced a partnership with Leopoly, a 3D content provider and modelling platform, to create an application that enabled users to create and customize digital objects for 3D printing. That same year, the company released an updated version of its desktop all-in-one system, zSpace for Education. The new platform allowed users to manipulate an array of virtual, 3D objects including building circuitry and experimenting with gravity. The release included approximately 250 STEAM (science, technology, art and math) lesson plans aligned to the Common Core, Next Generation Science Standards (NGSS) and other state standards for K-12 education.
In January 2016, zSpace released a VR web browser it developed in partnership with Google Chrome's WebGL team. zSpace and GeoGebra announced the release of VR Math in February 2016 with subjects like geometry, algebra, spreadsheets, graphing, statistics and calculus. At the ISTE conference in June 2016, zSpace announced Human Anatomy Atlas content in partnership with Visible Body. The company also announced that it had partnered with Google to combine zSpace's VR technology with the Google Expeditions Pioneer Program. Beginning that same year, zSpace demonstrated its technology to schools across the country via its Mobile Classroom Tour. The tour allows K-12 students around the country to engage with the company's STEAM applications in a lab setting and experience a variety of different simulations.
The company partnered with Shenzhen GTA Education Tech Ltd., and Mimbus in 2017 on automotive training and welding applications. In 2018, zSpace announced integration with Autodesk Tinkercad as well as a partnership with Merriam-Webster 's online dictionary. [ permanent dead link ]
At ISTE 2018, zSpace released its first Windows 10 laptop for schools. In 2019, zSpace added Career and Technical Education (CTE) to its roster of applications, which prepares students for certifications and supplementary trainings through VR learning.
In 2022, zSpace announced a merger with EdtechX Holdings Acquisition Corporation II (Nasdaq: EDTXU, EDTX, and EDTXW) (“EdtechX II”), an edtech-focused SPAC. As a result of the merger, the combined company is expected to be named zSpace Technologies, Inc. and listed on the Nasdaq Stock Market under the new ticker symbol ZSPX.
In December 2024, the company went public via an initial public offering on the Nasdaq under the ticker symbol "ZSPC".
In March 2025, zSpace acquired Blockscad, a browser-based 3D design and coding platform used in K–12 STEM education. The integration is intended to expand zSpace’s offerings in computer science and design thinking curricula.
In April 2025, zSpace announced the acquisition of Second Avenue Learning, a company that develops interactive digital content for education. This acquisition supports the company’s development of standards-aligned content for AR/VR instruction.